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Archer was just an outline at this point, and in the darkness the words "Ascend into the light" appeared in the games classic white font. as it is moi droog".Īrcher then slowly got up and the camera then zoomed way out. Archer slowly crouched down on one knee, as if he was in the cover animation and the game echoed his last words. There was a circle of light that appeared around Archer, and everything else was black. Second after second, foot step after foot step this continued until Archer came to a stop. The sound of the heart beat was different in that it was echoing, and it would would take several seconds before the next beat could be heard. The game to my dismay started playing the pre-death sounds which basically signified that you were close to dying. Moving down further into the dark mist, past all the visible cargo boxes, it seemed like an endless void. Following that, there was a low ringing noise that caused minor pain to my ears, which lasted for a few seconds. From then on the game stopped making me walk, and forced me to run. I was beginning to worry what was at the end of the dark void or if there even was an end. At this point I was legitimately spooked. Then as time went by there were the echoing sounds of Archer's cruel one liners he made during the course of the story line as he took the enemies lives.ĭuring that time a text prompt appeared where Archer asked, "What's happening? Am I in hell"? After walking for some more time in the dark void the darkness soon brightened up a tad bit revealing the dark outlines of the cargo boxes, stairways, and railings from the plane which was the setting of the last co-op mission. This was most likely a reference to the first co op mission where crows could be seen flying in the air. Which soon faded into the normal shadow effect.Īfter some time walking there was a cheap sound effect of crows cawing. As I stood up and walked, the walls soon expanded and there was just a void of red and purple. Moving forward in a crouched motion another text prompt appeared that contained Archer questioning the situation. I was in a hallway, and the black/gray effect that occurs in the shadows was instead a tint of purple and red. "What is this"? My curiosity overpowered my lingering distrust for this. He even had the same bullet holes, that soaked his shirt in blood before he died. From there I found my self as Archer wearing the same clothes he did on the last co-op mission before he died. This gave an eerie feeling as I slowly moved the mouse over to click engage. Upon coming back there was a black text prompt with red words which contained "Archer's Downfall" asking me if I wanted to engage or disengaged. "Rest in peace Archer" I thought as I went to go use the bathroom. He was covered in blood laid against a bunch of crates, in front of a statue. Once that was said and done with, I sighed after a nice job well done while crouch walking down the stairs to the dead bodies. I sat up straight intently on my chair knowing I would have to kill everyone in the premises in order to get a nice investigation going. "So what are we suppose to do with these", "drag 'em to the back courtyard, let someone else dump them".Īs soon as those words entered my ears, I realized that the body must have been right there. As I jumped in through a window entering the building, I soon made my way towards the door in front of me overhearing the gangsters conversation. Upon starting the mission, I quickly made my way down the city streets and traveled towards the mansion. Regrettably this was the start of my morbid adventure. Many years later until recently I found out that in the second mission of the campaign "Kobin's Mansion", Archers body can be found in the lobby of the mansion. I never forgot the look of confusion and anxiety Archer had on his face when he received the order before he sprung into action. This may come as a spoiler to some, but unfortunately Archer and Kestrel received orders to take each other out during the final mission. Archer being an American Third-Echelon agent, and Kestrel being a Russian Voron agent. It featured two new characters, Archer and Kestrel. This in turn made me spend my spare time playing it with joy, and then beating it. This game blew me away, and then they introduced a co-op mode to Conviction which was said to be a prequel to the campaign. I remember getting my hands on this, and pleasantly opening the case and putting the disc into my Pc. This proved to aggravate many fans of the previous titles, due to the fact that the Stealth in Conviction was not up to par with the previous titles. The game posed several new controversial features centering around action. Splinter Cell: Conviction was a Stealth/Action based game that came out in 2010.